What you'll get:
In the 8 hours or so of videos, Tom goes through his process of analysis, understanding and the methodology behind scoring the game Deathloop. Beginning with his in-depth review of the brief and the references he used, he brings us into his mind and pieces together how and why he created the score the way he did.
I was blown away by the amount of detail involved in the arrangements of the musical cues, but also by Tom's focus on having the right sounds be in the right places to let the player know what is going on at the different times within the game. Additionally, I was very impressed with the amount of detail he went into explaining the different in-game music for the different levels as well as the individual music for the main characters.
Leo Voin, Composer
Having taken a couple game audio/music courses in my music degree, I was expecting this masterclass to help fill in the blanks with my current knowledge. I was very surprised to find out how technical the information was, and it's completely changed how I approach writing for music games now!
Tyler Walton, Composer/Producer
Awesome series, Tom goes deep in explaining and illustrating the creative and tech process that goes into scoring a game. Will use this as a resource and refer back to it many times!
Catherine Capozzi, Composer
Tom's classes are packed with the real knowledge you're looking for when it comes to video game music. He cuts no corners and hides no secrets in his videos, showing every detail from all his behind the scenes. The fact that Tom is out there constantly working in major projects also means that what you get from his classes are actual practical examples of what you see when working in the industry. It feels like having an open book of something that would otherwise take years of experience, so I highly recommend it!